High King Maulgar
- Blindeye the Seer (priest)
Tank: Simple. Pull him back and tank him near the raid. Nothing special for you.
Healing: Doesn't hit hard, only one healer necessary.
DPS: All melee dps interupt his small heals as much as possible with kick/shield bash etc. Shadow priests hold back and use silence to interupt his big heal after he shields. First DPS target.
- Olm the Summoner (warlock)
Tank: Olm is tanked near the raid and blindeye by two tanks and his summoned pets. He Deathcoils his primary target and switches agro to the next person on the list. By ready to get back in and pick him up.
Healing: One healer assigned to Olms target, most easily healed using targets target and watching that bar. This includes the fel hunters.
DPS: No tricks, just burn. Second dps target.
- Krosh Firehand (mage)
Tank: Tanked by a mage spellstealing his shield. Position him as out of the way as possible.
Healing: There is the possibility of the mage eating a full fireball due to casting time, so keep the mage topped off as much as possible.
DPS: Melee dps is useless. Ranged will need to focus him down as quickly as possible. Third dps target.
- Kiggler the Crazed (shamen)
Tank: Moonkin druid will tank him at range.
Healing: Does failry minor damage. Only one healer needed.
DPS: Has a very sporadic short-range aoe and knockback. Melee dps can go in, but be prepared to bandage when necessary. Fourth dps target.
- THE PULL (dun dun dun)
Generally this fight is considered to be 100% about the pull. DPS should wait for positioning of the mobs before opening up to make sure things flow smoothly.
On the initial pull, the following things all happen at once. Tanking mage pulls Krosh into position along the right wall. Moonkin runs in and picks up Kiggler. Olm, Blindeye, and Maulgar are misdirected onto their respective tanks, who are in position. Healers position for range and LoS, and DPS moves in on Blindeye. The most important thing is to stay away from Krosh's AoE. Once the pull has been executed, dps brings down targets in the order above, and moves on to Maulgar.
- Maulgar
Maulgar deals damage to the tank normally, and does his spinning cleave. The cleave will be called out by the raid leader, and melee DPS needs to move away to avoid being 1-shotted. Aside from this, it is a basic tank and spank until 50%. Once Maulgar reaches 50%, he drops his weapon, reducing his melee damage on the tank. He will begin charging random raid members, which clears his agro to an extent. After every charge, DPS needs to stop until the MT can pick Maulgar back up. He also casts intimidating shout, which will fear the melee. Fear Ward needs to stay up on the MT, and the OT needs to stay out of range and be ready to taunt him after a fear. Burn him down, and loot.
Gruul the Dragonkiller
Gruul is a positioning fight at the core, as well as a DPS check.
- MT - Tank Gruul at the center of the room. Maintain agro.
- OT - Stay high on threat to tank Hurtful Strike.
- Healers - Keep the tanks alive. Heal the raid as assigned and is necessary. Keep tank topped up before silence.
- Melee DPS - Stay below the OT on threat or die.
- Everyone - Reposition quickly after ground slam. Don't blow each other up. Avoid falling rocks. DO NOT DIE!